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Forts game mods
Forts game mods













forts game mods

They have as much mercy to spare the world as dwarves do - that is to say, virtually none. These are ones forced to live not just by wasteland, but dwarf fortress rules. Consequently, most of the fort gets to sleep in the dirt.Īs he pointed out with his notes, these ain't normal ponies.

  • For most of the fort's life I had enough manpower to either bring in wood and build beds for my citizens survivors, or minecart dump several hundred corpses into an artificial magma incinerator, but not both.
  • I consider this a boon - all that blood that isn't my fault hides all the blood that is.
  • The fort is in a biome that rains blood.
  • The fort doesn't sustain those kinds of casualties among the civilian population any more.
  • forts game mods

    This is what successive packs of radioactive ghouls followed by reanimating dead ponies does to a fort.

    forts game mods

    Shortly before that, it had over 20 civilians. At one point, my fort was down to 5 survivors.Tantruming, oblivious or depressed visitors are barely even worth taking note of.Multiple visitors have been driven insane just by hanging out by the front of my fort.This must be what it feels like when a dwarf doesn't really care about anything any more. My only feelings on this are mild bafflement and faint amusement. It killed two workers before being ganked by my mercenaries. An armored ghoul somehow wandered into the bedroom section by walking past a dozen mercs and strolling through a busy fort entrance.Kinetic Sledgehammers are for the living, the dead go down the magma chute. A substantial fraction of my fort's weapons and trading fodder came from visitors and migrants who are no longer in need of worldly possessions.This is an improvement - many of the less stress tolerant ones have been weeded out through insanity, stumbling around obliviously into packs of ghoulified dogs etc. Half of the fort is stressed or worse.Luckily, only one civilian has been mutated into a horrific, paralyzing gaze equipped abomination by the same gas.so far. About half a dozen of my mercenaries and several civilians are completely blind due to blistering gas spewed by packs of opposed-to-life mutated ambulatory plants.

    forts game mods

    This might sound a bit lopsided as far as worker/combatant ratios go, but I am just happy to have something that can reduce the number of workers getting an engraved tombstone and a one way trip down into a magma pit. Currently, nearly half of the fort is mercenaries.the number of living migrants is outnumbered by the number of dead migrants and dead slaves bought off slaver caravans by almost 3 to 1.There are almost 900 units in the dead list.I am going to run off some facts about this fort, in no particular order: I have a test fort in a reanimating terrifying biome with an aquifier layer going right now. Pick a fun embark spot, and watch the local wildlife whittle your civilian population down to nothing. If you want something difficult and different, why not ponies?















    Forts game mods